[MaxScript] Texture Divider
[MaxScript] Character Pipeline Tool
- Working as a Pipeline for Character Data
- Procedural Tool From ModelingMesh data To Fully Auto-Skinned Exporting Data
- Supporting Preview Rendering Images for Characters
- Full Sync Severdata to Local & Upload it for Sharing
- Essencial Tool for the Properation of Massive Character Data
--> Reference_Rig : merging preset Rigging data for selected tribe and gender
--> Skinning : automatically skinning on character modeling data with reference_rig
--> SaveOut : saving out each character parts into single max file with only skinned bones
--> Upload : saving out character parts data directly to specific network folder based on naming rule
--> Export : activating FBXexporter to extract final fbx data for max files
--> Skinning : automatically skinning on character modeling data with reference_rig
--> SaveOut : saving out each character parts into single max file with only skinned bones
--> Upload : saving out character parts data directly to specific network folder based on naming rule
--> Export : activating FBXexporter to extract final fbx data for max files
[MaxScript] MaterialReLinker
- Setting Max data into Relative Path
- Tracking down any missing, disconnected Textures
- Automatically Setting Max material(diffuse, normal)
--> AutoMateral : searching and assinging textures to material with naming rules
--> PathToMyLocal : searching textures from users' local drive based on relative path
--> RelativePath : setting up current file to relative path
--> CheckLinks : looking for any used, missing, absolute path data to fix their links
[MaxScript] SecondaryAnimationTool
- To help Secondary Animation such as Tail, Skirt, Hair movement
- Based on Max Spring Controller System
- Supporting Detail Options to abjust the Sping Setup Motion
[MaxScript] CharaterPartsTool
- Extracting Character Parts from one Max file based on Node structure
- Setting Multi-Material ID Automatically
- Easy to use Step by Step without any previous knowledge
- Easy to use Step by Step without any previous knowledge
[MaxScript] FBX exporter
- User selected Option(files or folders)
[MaxScript] SkinTools
- Copying Skinning value from Skinned one to Non-Skinned mesh
- Automatically setting up the list of Bones
- Supporting Two different ways of Skinning Mesh(skinwar / skincopy)
- Automatically setting up the list of Bones
- Supporting Two different ways of Skinning Mesh(skinwar / skincopy)
[MaxScript] DeformTool
[Python] Patch Structure of Modeling Data Folder








